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Hello, I'm here to show the process of Combat Tournament 2. Lately, I made about three different versions, but keep on changing gameplay due the fact, it doesn't fit with the series or technical issues with coding. I'll show you anyhow.
Version 1. This one is tiled based. Where I tiled level reduce SWF size, but complicated development.
The map is tiled based as you can tell by the black outline squares. I also put a split screen for better 2 player experience. This was made in 2013. I did like the tiled based idea. However, I had to use another program to create maps. I also needed to know how the Ai can travel around the complex world. I completed but gave tremendous lag.
I'll show videos of actual gameplay today a week or so once I fix crashes.